Title: Counter-Strike: Source v.55 OrangeBox Engine Publication Type: pirates Genre: Action Developer: Valve [b]Year[/b]: 2010 Platform: PC Version: 184.108.40.206
ANOTHER VERSION OF THE BEST IN THE WORLD OF ONLINE GAME Counter-Strike: Source combines the award-winning team shooter Counter-Strike with the advanced technology of Source ™. With the relevant latest developments and technical thought graphics, fully updated sound and realistic physics, Counter-Strike: Source simply must take pride of place in the collection of every fan of the genre "action." Language: Russian, English Multiplayer: Yes Tablet: Yes Size: 1.24 GB Added 3% to restore the archive Ladies and gentlemen! You no longer need to download gigabytes of files with each update Valve, we do everything for you. Just run the autopatcher, we Dalai for you. =) How to use Apdeyterom: 1. Copy the contents of the folder in the root folder css_updater Counter-Strike Source. 2. Run the file updater.exe, wait to install the updates, click the Start button to start the game. With the release of updates, apdeyter will update your client CS: S to the latest (most recent) version! Main features: Game patched to v.55 [07.10.2010], included Avtoapdeyter, Rev-Emu has been updated to the latest version of the assembly included Client Version: Protocol version 15 Exe version 220.127.116.11 (cstrike) Exe build: 18:13:13 Oct 4 2010 (4349) (240) Emulator: RevEmu 9.8.3e List of changes 1955 version [10/07/2010]: * Fixed a bug where the player crouching / standing animations were delayed until after (from the player's local viewpoint). * Changed the way that scope zooming works so that it is no longer affected by client-server latency, and zooming begins immediately for the local player. This fixes an issue that would give an advantage to lower ping players and penalize higher ping players. * Fixed animation problem caused by aborting bomb plant by switching weapons ("crab walk"). * Crosshairs now have customizable size, thickness, and color: o cl_crosshairsize specifies the size of the crosshair in pixels at 640x480 resolution o cl_crosshairthickness specifies the thickness of the crosshair in pixels at 640x480 resolution o The crosshair now scales proportionately for all screen resolutions. This replaces the old scaling behavior, and the cvar cl_crosshairscale is no longer used. Players can revert to old crosshair behavior by setting cl_legacy_crosshair_scale to 1. o Setting cl_crosshaircolor to 5 enables the use of custom crosshair colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, and cl_crosshaircolor_b. o The default of cl_crosshairuseapha has been changed to 1. Alpha blending makes the crosshair much more visible on new HDR maps, and it is recommended that existing players enable this setting manually or through the options interface (Multiplayer-> Crosshair appearance-> Translucent). o Cvar cl_legacy_crosshair has been renamed to cl_legacy_crosshair_recoil for consistency. * Fixed inverted translucency preview on crosshair configuration panel. * Removed the ability for players to temporarily stand on and jump from thrown grenades and jumping players. Legacy behavior can be enabled by setting sv_enableboost to 1. * Fixed issue with players "stacking" on ladders. Players are no longer prevented from moving off a ladder when they are in contact with a player beneath them. * Fixed UI issue causing Steam dialog boxes to be unreadable over certain backgrounds. * Fixed a bug which allowed players to move the bomb with + use when sv_turbophysics was enabled. * Fixed a bug that caused crosshair to expand when attempting to fire an empty gun or when holding trigger on pistols. * Players are no longer kicked for team killing during mp_spawnprotectiontime if mp_autokick is not enabled. * Fixed a bug which caused incorrect FoV on zoomed sniper rifles after reload. * Fixed FoV on wide-screen display modes. * Fixed a bug which caused incorrect zoom for a spectator watching a player with a sniper rifle. * Fixed a crash that could occur if a player disconnected shortly after attacking a bot. * Bomb icon now has priority over dominated / dominating icon on scoreboard. * Deathcam now allows a short period of camera movement (matching pre-OB behavior) when a player dies. * Bots now use distinct Terrorist and Counter-Terrorist icons on the scoreboard, voice indicators, end of match, and freeze panel. * The round clock on the spectator UI is now replaced with a bomb icon after the C4 has been planted. * Fixed a bug which caused models to occasionally appear non-animating when cl_minmodels and low violence mode were both enabled. * Fixed the Buy Menu not taking into account the discounted price for Kevlar + Helmet if you already have Kevlar (not damaged) or a Helmet. * Fixed cases where flashbang was not visible but still blinded the player. * Reduced blindness amount when looking away from a flashbang. * Added a checkbox to the Options-> Audio dialog to control muting the audio when the game window is in the background. * Fixed crash in custom maps using the trigger_camera entity. Built-in maps: $ 2010 $ $ 2010 $ _night $ $ 3000 $ $ 5000 100_hp_knife_maps 35hp 3mc_training 420_shotguns aim_00 aim_2bases aim_advance aim_ag_texture7 aim_ag_texture_ak_colt aim_ag_texture_furious aim_ak-colt aim_ak-colt_dust2007 aim_akm4ruins2 aim_ancients aim_awp-ak-colt aim_awp_train aim_aztecs aim_coast aim_crazyjump_css aim_deagle aim_deagle5 aim_deagle7k aim_deagle_arena aim_dust2005 aim_headshot aim_icemap aim_map2 aim_office aim_paintball aim_trains aim_usp_grass aim_usp_v2 awp_cliffz awp_deathcanyon awp_india awp_india_2010_v1 awp_india_v2 awp_lego_france awp_lego_ultras awp_lego_world awp_perfect awp_simple awp_simpsons_css awp_source_lake awp_subzero ba_jail_electric_large ba_jail_summer bhop_eazy cs_albatross cs_mansion_v2 cs_office_unlimited_oc cs_xcom de_cpl_fire de_cpl_mill de_cpl_strike de_dust2_green de_dust2_night de_dust2_unlimited de_dustanesi de_dustmas2_v2 de_inferno_pro de_lochs2 de_pira_legos de_platform de_russka de_secretcamp fy_beacon fy_buzzkill_css fy_Dark_Tunnel fy_dustdm fy_iceworld_cssource fy_ice_field_final fy_mini_dust2 fy_twotowers fy_waterwars knife_fight_v1 myasorubka scoutzknivez
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