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![]() Creating a Next-Gen Video Game Hot Rod: the Complete Workflow
Year: 2010 | Size:6.56 GB Language: English Length: ~ 18.5 hours Used programs: 3ds MAX 2010, Vray, Adobe Photoshop
Ever wanted to know how the artists create those amazing cars for AAA video game titles? Well here's your chance to find out. In this incredible CGTuts exclusive tutorial series, you will follow professional CG artist and teacher Laurens Corijn as he creates a high quality, next-gen, normal mapped Hot Rod for realtime use. Following the transfer, I'd add that in this lesson Laurens Corijn recreates the "game" the car from the very beginning to the end .. before the end of a simulation in view, the subsequent texturing and rendering. The lesson is divided into a few days and will be of interest for both novice and knowledgeable users of 3ds max. |





